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Sifu game demo
Sifu game demo






sifu game demo

I truly felt like I was mastering the game. After a few short hours of playing, I found myself more than capable of dispatching large groups of enemies with relative ease. With smooth takedowns at your disposal once you get the hang of staggering your opponents it’s a gamechanger. Whenever you land a combo on an enemy you see them stagger backward after blocking your previous strikes it feels so rewarding. The sheer variety of weapons that you will find throughout the world as wellĬombat felt snappy and heavy-hitting. Weapons truly are your best friend in Sifu and slapping multiple enemies around with a bo staff is just a blast. Not only because weapons do a metric ton of damage, but they can also be dropped. Quickly dispatching enemies that had weapons was a great strategy early on. I started watching enemies patterns and targeting specific ones that always caused problems for me when they would team-up. This super obvious revelation completely changed how I played the game. Sifu was more like a traditional fighting game than it was an action game. After spending some time perusing the different moves I had at my disposal, it finally dawned on me. It was clear that I was going to have to revise my strategy. With most henchmen being able to dispatch you in a few well-timed strikes. When I booted up Sifu for the first time, I attempted to play it like a hack and slash action game. Deceptive Moves And Learning The Patterns Was Sifu going to be another one of those incredibly challenging games, that would put me off in a few hours of play? But ultimately, I decided to buy Sifu and take the chance, because who knows if you don’t like something until you play it. I admittedly started to have my doubts about whether the game was for me.

sifu game demo sifu game demo

When it became more apparent with each trailer that the aging mechanic would be a focal point of the game. Sifu felt like a perfect blend of everything I enjoy about the sport. As someone who spent over 20 years training in martial arts, and who grew up on Jet Li and Jackie Chan movies the game piqued my interest. When Sifu was first revealed I was automatically hooked on both the premise and just the style of the game. Some people might remember that Sloclap created the multiplayer martial arts game Absolver.

sifu game demo

Sifu is a martial arts 3rd person fighting game from developer Sloclap. However, that all changed with the release of Sifu. I just had never had one of these games click with me, where the game loop just hooked me in. There is something very mentally jarring about playing a game for an hour, and still being in the same spot you were before. Due to some of these games feeling insurmountable if you can’t sit down for hours at a time to play them. If a game doesn’t offer difficulty options I would often shy away from purchasing it. This has kept me at a distance from Soulbourne games for a long time.Īs a father of two, and on top of working a full-time job, I typically play a game on normal, especially if it’s not an FPS. As I am an avid FPS player, my abilities in third-person action games are typically mediocre at best. Playing Doom Eternalon Ultra-Violence is a challenge I quite enjoy. It’s not that I don’t appreciate and enjoy challenging experiences. Personally, games like Sekiro have not appealed to me historically. The ever-evolving discussion of difficulty versus accessibility continues to be a hot topic amongst fans and critics. Most of this discussion broke out with the release of GOTY winning Sekiro: Shadows Die Twice in 2019. The game difficulty discussion is possibly one of the most frequent topics that break out in the online space.








Sifu game demo